“21st Century Grave-Robbing” Part II: 3D Interactive Tech in Medical Device Training



In Part I of “21st Century Grave-Robbing,” we discussed the evolving needs of continuing medical education (CME) programs and the new technology that can meet those needs.

Here’s a recap:

  • A deep understanding of anatomy remains central to medical education, but time in the anatomy lab is decreasing
  • New tech can realistically replicate anatomy on the web and in mobile apps, making anatomical content accessible to all audiences
  • Studies indicate that CME programs are more effective if they use multiple training methods to engage different styles of learning
  • Studies also show that 3D images are more effective at clinical training and diagnosis than 2D
  • 3D interactive technology combines visual, auditory, and kinesthetic educational tools in 3D

Similar to CME, medical device training needs to be delivered in the most realistic, interactive, and engaging way to be effective1. But this can prove difficult since the medical device audience varies from patients to device representatives to surgeons.

So how can the same tech used to enhance CME address the concerns of med device training? The answer is through customization.

From building device models,


to detailing device insertion and removal, we tailor our content to meet the unique needs of the medical device industry–all in interactive 3D.

Hands-on dissections remain the foundation of medical education; however, the accessibility of interactive tech expands the reach of anatomical content to all audiences. By customizing the content of this tech to address the specific needs of medical device companies, 3D interactive technology has further solidified its position as the new “must-have” tool of the 21st century.

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